'쓰레드'에 해당되는 글 1건

  1. [2009/06/01] [C#] Thread

[C#] Thread

[■Application Programing/OO C# OO]

http://msdn.microsoft.com/ko-kr/library ··· ead.aspx

Thread에 대한 도움말

이제는 기초부터 다시 시작하자!!

using System;
using System.Threading;

// Simple threading scenario:  Start a static method running
// on a second thread.
public class ThreadExample
{
    // The ThreadProc method is called when the thread starts.
    // It loops ten times, writing to the console and yielding
    // the rest of its time slice each time, and then ends.
    public static void ThreadProc()
    {
        for (int i = 0; i < 10; i++)
        {
            Console.WriteLine("ThreadProc: {0}", i);
            // Yield the rest of the time slice.
            Thread.Sleep(0);
        }
    }

    public static void Main()
    {
        Console.WriteLine("Main thread: Start a second thread.");
        // The constructor for the Thread class requires a ThreadStart
        // delegate that represents the method to be executed on the
        // thread.  C# simplifies the creation of this delegate.
        Thread t = new Thread(new ThreadStart(ThreadProc));

        // Start ThreadProc.  Note that on a uniprocessor, the new
        // thread does not get any processor time until the main thread
        // is preempted or yields.  Uncomment the Thread.Sleep that
        // follows t.Start() to see the difference.
        t.Start();
        //Thread.Sleep(0);
        for (int i = 0; i < 4; i++)
        {
            Console.WriteLine("Main thread: Do some work.");
            Thread.Sleep(0);
        }

        Console.WriteLine("Main thread: Call Join(), to wait until ThreadProc ends.");
        t.Join();
        Console.WriteLine("Main thread: ThreadProc.Join has returned.  Press Enter to end program.");
        Console.ReadLine();
    }
}

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